Ganpuru (Gunple) - Gunman's Proof (Japan) (Prototype)
A super cute Zelda clone game with some really interesting debugging code that I can't seem to access. In game seems very much like the final. The part that is blanked out in the final is not blanked out here.
Intro - Final / Sample
The intro window is a few pixels larger in the final version.
Title - Final / Sample
Title is the same.
Debug Mode / X-MODEM Code
From 0x0000A8
- 0x000200
we see the same 1BPP font seen in later in this ROM and in the final version at 0x005000
- 0x005158
. Booting with the 0000
checksum seems to activate the X-Modem code and enters a waiting period.
The weird Ln-MOS mode, as seen on The Cutting Room Floor, also works in the prototype:
There are some development and debugging strings in the binary that aren't in the final build.
.SEXTRA-00
** MONITOR SW **
COPY@OK@@@@TURN@SWITCH
LOAD@COMPLETE
PARAREL@INPUT@�MOTOROLA@9600@�MONITOR@9600@@�K
#d0dCdD
SUPER FAMICOM DELUX MONITOR version 0.27
command >�
command err.
HELP LOCK SD VD 1MROM 4MROM
M�ヌーDLS
EXIT�恙SYSTEM�恙GAME�恙RUN�恙RESET�ユQUIT
BANK
nX-MODEM(128sum)
CASETTE@COPYING@
0123456789ABCDEF
edit %02x:%04x %02x -> �hhhhhh
*a list of op codes*
This appears to be an X-MODEM
debugging solution. English translation for the full strings (provided by blurayno):
- "X-MODEM(128sum)で受信を開始して下さい" -> "Set up the X-MODEM to start receiving data"
- "準備が出来たなら黄色ボタンを押して下さい" -> "Press the yellow button when preparations are done"
- "ダウンロード終了" -> "Download Ready"
- "モニターモードに固定しました。" -> "(Debugger) fixed into Monitor Mode"
X-MODEM(128sum)で受信を開始して下さい bank=%02x
準備が出来たなら黄色ボタンを押して下さい�
hh
L� ゚「ゥ��Vゥ�W徭��キV 」ネミW0觜ゥ�Wホsミ鯰rミ�
譴 r拿n\a
**ダウンロード終了**
�Lオ陶�Hゥ r拿a
X-MODEM(128sum)で受信を開始して下さい bank=%02x
準備が出来たなら黄色ボタンを押して下さい�
hh
L� ゚「ゥ��Vゥ��W��キV 」ネミW・Wノ 栓
譴 r拿n\a
**ダウンロード終了**
�Lオ� r拿a
X-MODEM(128sum)で受信を開始して下さい sound_unit
準備が出来たなら黄色ボタンを押して下さい�
L� ゚「ゥ��Vゥ��W�� チ� 」ネミWミ�
譴 r拿n\a
**ダウンロード終了**
�Lオ� r拿a
X-MODEM(128sum)で受信を開始して下さい video_ram
準備が出来たなら黄色ボタンを押して下さい�
L� ゚「ゥ��Vゥ��W�� 」ネミWミ�
譴 r拿n\a
**ダウンロード終了**
�Lオ適ォュ�)ミゥヘ�ミゥヘ�ミゥ昨` r拿tモニターモードに固定しました。�Kォゥ柵ゥ窄Lオ� r�
・・・・・ good bye
�ッB�0崧B�寘�柵窄Lф r�
EXIT ・・・・・・ end debuger for game
DUMP ・・・・・・
FILE ・・・・・・ backup file display
・・・・・・
・・・・・・ �
;adrs +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B +C +D +E +F� r�
In the SRAM
:
Wiz497
ROM Info
---------------------Internal ROM Info----------------------
File: Gunple (Japan) (Sample).sfc
Name: GUNPLE Company: ASCII Co./Nexoft
Header: None Bank: LoROM
Interleaved: None SRAM: 64 Kb
Type: Normal + Batt ROM: 24 Mb
Country: Japan Video: NTSC
ROM Speed: 120ns (FastROM) Revision: 1.0
Checksum: Good 0x2F71 Game Code: AXAJ
---------------------------Hashes---------------------------
CRC32: 72FEB165
MD5: 209D36AC912D60EE71E0D8492016C7F4
SHA-1: CB753DA21F0E98D16EE282D2E9029B907534BDF1
--------------------------Database--------------------------
ROM wasn't found in the database (possible bad dump).
---------------------Internal ROM Info----------------------
File: Gunple (Japan).sfc
Name: GUNPLE Company: ASCII Co./Nexoft
Header: None Bank: LoROM
Interleaved: None SRAM: 64 Kb
Type: Normal + Batt ROM: 24 Mb
Country: Japan Video: NTSC
ROM Speed: 120ns (FastROM) Revision: 1.0
Checksum: Good 0x110D Game Code: AXAJ
---------------------------Hashes---------------------------
CRC32: AF415C24
MD5: C79CA7C76D169FD42524FA7DBA2317F7
SHA-1: DAD73D2C0B1A3C916D40C4A208566EE4193333B2
--------------------------Database--------------------------
Name: Ganpuru - Gunman's Proof
Country: Japan Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: RPG Genre 2: Unknown
If you happen to know the game well and find more differences, or can translate any of the screen shots above- please update this post on GitHub or contact me!
PCB Scans coming soon!