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BS-X, Prototype, Unreleased & Other Unique ROMs
Pirates of Dark Water, The (Europe) (Sample)
- - Matthew Callis

The Pirates of Dark Water

This is a PAL sample, different than the USA Prototype on SNESCentral. Apart from being in a case, there are only a handful of differences between all the versions I compared: USA Prototype, Europe and Europe Sample. For the most part, the USA Prototype matched the Europe final closer than the Europe Sample did.

Titles - USA Prototype / Europe / Europe Sample

The Europe Sample title has the string SAMPLE VERSION clearly at the top. The missing PRESS START is simply not picture as it blinks in all version.

USA Prototype Title Europe Title Europe Sample Title

Title - Europe Sample
Title - Europe
2-Up Swipe Onion Skin

License - USA Prototype / Europe Sample

As noted on SNESCentral the license screen has been shuffled around, moving the license string LICENSED BY NINTENDO to the title screen.

License - Europe Sample
License - USA Prototype
2-Up Swipe Onion Skin

Options - USA Prototype / Europe Sample

The Europe Sample has a LEVEL SELECT, as seen on The Cutting Room Floor article that lets you toggle between 01, 04 and 05, this is missing from the USA Prototype version.

Options - Europe Sample
Options - USA Prototype
2-Up Swipe Onion Skin

Game Select - USA Prototype / Europe Sample

The Europe Sample has the options higher up, which is harder to read.

Select - Europe Sample
Select - USA Prototype
2-Up Swipe Onion Skin

Level 1 - Dragon’s Maw - USA Prototype / Europe Sample

The USA Prototype appears to have no shadow under the player, but is otherwise the same from what I saw. The flying creatures are randomly placed in the background.

Level 1 - Dragon's Maw - Europe Sample
Level 1 - Dragon's Maw - USA Prototype
2-Up Swipe Onion Skin

Screenshots

Sunsoft Logo Intro Text Frame 1 Frame 2 Ren Bio Character Select Map 1 Map 2 Level 5

ROM Info

---------------------Internal ROM Info----------------------
       File: Pirates of Dark Water, The (Europe) (Sample).sfc
       Name: DARK WATER               Company: Sunsoft
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 0 Kb
       Type: Normal                       ROM: 8 Mb
    Country: Euro/Asia/Oceania          Video: PAL
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Bad 0xBBA9 != 0xBC87   Game Code:
---------------------------Hashes---------------------------
      CRC32: E3986DBF
        MD5: 4C3814F5BE295994785F749A6C5425A4
      SHA-1: D14BA08717BDFF5082F3D8E7730A6E62C27B7998
--------------------------Database--------------------------
    ROM wasn't found in the database (possible bad dump).

---------------------Internal ROM Info----------------------
       File: Pirates of Dark Water, The (Europe).sfc
       Name: DARK WATER               Company: Sunsoft
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 0 Kb
       Type: Normal                       ROM: 8 Mb
    Country: Euro/Asia/Oceania          Video: PAL
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0xE82F            Game Code:
---------------------------Hashes---------------------------
      CRC32: 4C4782B5
        MD5: CD4DF66A9798365D5A766FCFF18B4377
      SHA-1: DAED2AA89DFC2FB4DE1C690C2E26ACF271C0AA31
--------------------------Database--------------------------
       Name: Pirates of Dark Water, The
    Country: Europe                  Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: Fighting                 Genre 2: Brawler

---------------------Internal ROM Info----------------------
       File: Pirates of Dark Water, The (USA) (Prototype).sfc
       Name: DARK WATER               Company: Sunsoft
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 0 Kb
       Type: Normal                       ROM: 8 Mb
    Country: USA                        Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0xF8AA            Game Code:
---------------------------Hashes---------------------------
      CRC32: 2BB26C4A
        MD5: 097DA94A3066DA59D1D31F4C54BAD041
      SHA-1: 524B7252FB07C7085D6539DA91BF2F9E18C92D8B
--------------------------Database--------------------------
    ROM wasn't found in the database (possible bad dump).

---------------------Internal ROM Info----------------------
       File: Pirates of Dark Water, The (USA).sfc
       Name: DARK WATER               Company: Sunsoft
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 0 Kb
       Type: Normal                       ROM: 8 Mb
    Country: USA                        Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0xE87B            Game Code:
---------------------------Hashes---------------------------
      CRC32: 7CA0CA4D
        MD5: E57FF9A6F8A23935A1171F871C0CE68F
      SHA-1: EE8CB83B46B0DFCE33CBBFA16BF0C713FBF288BA
--------------------------Database--------------------------
       Name: Pirates of Dark Water, The
    Country: USA                     Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: Fighting                 Genre 2: Brawler

PCB & Cart Scan coming soon!

Sanrio World Smash Ball! (Japan) (Sample)
- - Matthew Callis

サンリオワールド スマッシュボール

Unfortunately same as final but on a development board. Read more about the game on superfamicom.org and SNESCentral.

Title Title Title

In Game In Game In Game

ROM Info

---------------------Internal ROM Info----------------------
       File: Sanrio World Smash Ball! (Japan).sfc
       Name: SANRIO SMASH BALL!       Company: Character Soft
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 0 Kb
       Type: Normal                       ROM: 2 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 200ns (SlowROM)         Revision: 1.0
   Checksum: Good 0xC100            Game Code:
---------------------------Hashes---------------------------
      CRC32: 0E318416
        MD5: 9D1470F4AE1B3581EE6297380D4EB3E2
      SHA-1: F182EB75F21E46E516CBB6E6BEF0324724BC0F04
--------------------------Database--------------------------
       Name: Sanrio World Smash Ball!
    Country: Japan                   Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: Unknown                  Genre 2: None

PCB & Cart Scan coming soon!

Haou Taikei Ryuu Knight - Lord of Paladin (Japan) (Prototype)
- - Matthew Callis

覇王大系リューナイト ロードオブパラディン

The ROM is different but the differences are not immediately apparent.

Title Intro Dialog 1 Dialog 2 Map Menu Stats 1 Stats 2

SRAM Strings

The SRAM that came on the cart:

0x0000: Ver 0.0 r_knight

The SRAM from the current ROM on save and the final ROM:

0x0000: Ver 0.4 r_knight

ROM Info

---------------------Internal ROM Info----------------------
       File: Haou Taikei - Ryuu Knight (Japan).sfc
       Name: ハオウタイケイ リューナイト LOP 1    Company: Bandai
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 12 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 200ns (SlowROM)         Revision: 1.0
   Checksum: Good 0xC3C2            Game Code: UR
---------------------------Hashes---------------------------
      CRC32: B7B6BEF7
        MD5: F6B18C51FB4B704B2C56A5D8E6C0B299
      SHA-1: 221305F1E5913C7876B89D4A5D56406275E143A7
--------------------------Database--------------------------
       Name: Haou Taikei Ryuu Knight
    Country: Japan                   Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: RPG                      Genre 2: Unknown

---------------------Internal ROM Info----------------------
       File: Haou Taikei Ryuu Knight - Lord of Paladin (Japan) (Prototype).sfc
       Name: ハオウタイケイ リューナイト LOP 1    Company: Bandai
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 12 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 200ns (SlowROM)         Revision: 1.0
   Checksum: Good 0x0FB9            Game Code: UR
---------------------------Hashes---------------------------
      CRC32: 6AFF2914
        MD5: 3474FD98284982326B96753FBEAB9039
      SHA-1: 24783A05813BD7D6EE1B1663FA704F0287333968
--------------------------Database--------------------------
    ROM wasn't found in the database (possible bad dump).

PCB Scans coming soon.

Batman Returns (USA) (Prototype)
- - Matthew Callis

バットマン リターンズ

Same as the d4s dump, but from a different cart on SNESCentral.

Title - Final / Sample

Title is the same.

Title - Final
Title - Sample
2-Up Swipe Onion Skin

Options - Final / Sample

The options screen has the option as BAT TEST TUBE instead of TEST TUBE.

Options - Final
Options - Sample
2-Up Swipe Onion Skin

Fight - Final / Sample

This enemy has different stats available and his avatar has changed slightly. This time we have B. TEST TUBE instead of TEST TUBE.

Fight - Final
Fight - Sample
2-Up Swipe Onion Skin

ROM Info

---------------------Internal ROM Info----------------------
       File: Batman Returns (E).sfc
       Name: BATMAN returns           Company: Konami
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 0 Kb
       Type: Normal                       ROM: 8 Mb
    Country: Euro/Asia/Oceania          Video: PAL
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0x23C1            Game Code:
---------------------------Hashes---------------------------
      CRC32: 42F98E71
        MD5: 9F1F54EE804644B2F9C979E5F7EE69E0
      SHA-1: 79CB69F300C58B3EEC38E14A1F85CCBA38C8C781
--------------------------Database--------------------------
       Name: Batman Returns
    Country: Europe                  Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: Fighting                 Genre 2: Brawler

---------------------Internal ROM Info----------------------
       File: Batman Returns (J).sfc
       Name: BATMAN returns           Company: Konami/Ultra/Palcom
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 0 Kb
       Type: Normal                       ROM: 8 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0xFC9C            Game Code:
---------------------------Hashes---------------------------
      CRC32: 5BED3661
        MD5: 672B5C06058EE8D1C28AE36B44EB1D12
      SHA-1: EA430D7190D3D40C220F0C972B013EC5E99AEDE1
--------------------------Database--------------------------
       Name: Batman Returns
    Country: Japan                   Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: Fighting                 Genre 2: Brawler

---------------------Internal ROM Info----------------------
       File: Batman Returns (U) [!].sfc
       Name: BATMAN returns           Company: Konami
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 0 Kb
       Type: Normal                       ROM: 8 Mb
    Country: USA                        Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0x5727            Game Code:
---------------------------Hashes---------------------------
      CRC32: E87DFDF6
        MD5: 5EF8E1F3E88C86F149838C569A0C0328
      SHA-1: 087F414D51C999E25CED561FE21503C559D8050F
--------------------------Database--------------------------
       Name: Batman Returns
    Country: USA                     Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: Fighting                 Genre 2: Brawler

---------------------Internal ROM Info----------------------
       File: Batman Returns (USA) (Prototype).sfc
       Name: BATMAN returns           Company: Konami/Ultra/Palcom
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 0 Kb
       Type: Normal                       ROM: 8 Mb
    Country: USA                        Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0x320B            Game Code:
---------------------------Hashes---------------------------
      CRC32: 9CE7D5BA
        MD5: 914E7C3C7B9637F25B7ECEC14EA226A9
      SHA-1: 3BEA4BE499657ACC2AEB0090FA9A00E4B15A7430
--------------------------Database--------------------------
    ROM wasn't found in the database (possible bad dump).

TODO: PCB Scan

Touge Densetsu - Saisoku Battle (Japan) (Prototype)
- - Matthew Callis

峠・伝説 最速バトル

The original auction was mentioned in the SNESCentral Article a long time ago, here are the details. More of the TCRF found Ln-MOS X-Modem debugging goodness inside.

In the sample, the credit listing DOS code is missing, starting at 0x5161 they begin to differ. The string ACING GE BB.LENAR Co.,1995.5 is found in the SRAM.

Screenshots

A few typos have been fixed, track times made real, and colors slightly changed between the prototype and the final version. The map of Japan has also been touched up, and the bike customization screen is very different, much more polished.

Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin

The bike config is missing the automatic / manual transmission option.

Debug - Auto / Manual

Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin

The name select no longer defaults to H as the first character in the final, and some slight name placement adjustments.

Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin

The color of Go! has changed as has a sliver of the track.

Final
Sample
2-Up Swipe Onion Skin

ROM Info

---------------------Internal ROM Info----------------------
       File: Touge Densetsu - Saisoku Battle (Japan) (Prototype).sfc
       Name: SAISOKU BATTLE           Company: Unlicensed
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 16 Kb
       Type: Normal + Batt                ROM: 24 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Corrupt, Bad 0xEB16    Game Code: IO
---------------------------Hashes---------------------------
      CRC32: CBA34E28
        MD5: 8C7F8DE639D0B3C3B98509BE154FB5E9
      SHA-1: E7EE469FB440552A276645C8214B14F438DFA1F7
--------------------------Database--------------------------
    ROM wasn't found in the database (possible bad dump).

---------------------Internal ROM Info----------------------
       File: Touge Densetsu - Saisoku Battle (Japan).sfc
       Name: SAISOKU BATTLE           Company: Bullet-Proof Software
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 24 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0xC657            Game Code: ACQJ
---------------------------Hashes---------------------------
      CRC32: 03FD7AD4
        MD5: 51E0FF237EC249972DFAE3A679D5FEE4
      SHA-1: D72C79911EB1ED54A22010ED29A37748BC3334CD
--------------------------Database--------------------------
       Name: Touge Densetsu Saisoku Battle
    Country: Japan                   Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: Racing                   Genre 2: Biking

If you happen to know the game well and find more differences, or can translate any of the screen shots above- please update this post on GitHub or contact me!

PCB Scans coming soon!