elude visibility
BS-X, Prototype, Unreleased & Other Unique ROMs
Sanrio World Smash Ball! (Japan) (Sample)
- - Matthew Callis

サンリオワールド スマッシュボール

Unfortunately same as final but on a development board. Read more about the game on superfamicom.org and SNESCentral.

Title Title Title

In Game In Game In Game

ROM Info

---------------------Internal ROM Info----------------------
       File: Sanrio World Smash Ball! (Japan).sfc
       Name: SANRIO SMASH BALL!       Company: Character Soft
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 0 Kb
       Type: Normal                       ROM: 2 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 200ns (SlowROM)         Revision: 1.0
   Checksum: Good 0xC100            Game Code:
---------------------------Hashes---------------------------
      CRC32: 0E318416
        MD5: 9D1470F4AE1B3581EE6297380D4EB3E2
      SHA-1: F182EB75F21E46E516CBB6E6BEF0324724BC0F04
--------------------------Database--------------------------
       Name: Sanrio World Smash Ball!
    Country: Japan                   Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: Unknown                  Genre 2: None

PCB & Cart Scan coming soon!

Haou Taikei Ryuu Knight - Lord of Paladin (Japan) (Prototype)
- - Matthew Callis

覇王大系リューナイト ロードオブパラディン

The ROM is different but the differences are not immediately apparent.

Title Intro Dialog 1 Dialog 2 Map Menu Stats 1 Stats 2

SRAM Strings

The SRAM that came on the cart:

0x0000: Ver 0.0 r_knight

The SRAM from the current ROM on save and the final ROM:

0x0000: Ver 0.4 r_knight

ROM Info

---------------------Internal ROM Info----------------------
       File: Haou Taikei - Ryuu Knight (Japan).sfc
       Name: ハオウタイケイ リューナイト LOP 1    Company: Bandai
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 12 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 200ns (SlowROM)         Revision: 1.0
   Checksum: Good 0xC3C2            Game Code: UR
---------------------------Hashes---------------------------
      CRC32: B7B6BEF7
        MD5: F6B18C51FB4B704B2C56A5D8E6C0B299
      SHA-1: 221305F1E5913C7876B89D4A5D56406275E143A7
--------------------------Database--------------------------
       Name: Haou Taikei Ryuu Knight
    Country: Japan                   Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: RPG                      Genre 2: Unknown

---------------------Internal ROM Info----------------------
       File: Haou Taikei Ryuu Knight - Lord of Paladin (Japan) (Prototype).sfc
       Name: ハオウタイケイ リューナイト LOP 1    Company: Bandai
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 12 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 200ns (SlowROM)         Revision: 1.0
   Checksum: Good 0x0FB9            Game Code: UR
---------------------------Hashes---------------------------
      CRC32: 6AFF2914
        MD5: 3474FD98284982326B96753FBEAB9039
      SHA-1: 24783A05813BD7D6EE1B1663FA704F0287333968
--------------------------Database--------------------------
    ROM wasn't found in the database (possible bad dump).

PCB Scans coming soon.

Batman Returns (USA) (Prototype)
- - Matthew Callis

バットマン リターンズ

Same as the d4s dump, but from a different cart on SNESCentral.

Title - Final / Sample

Title is the same.

Title - Final
Title - Sample
2-Up Swipe Onion Skin

Options - Final / Sample

The options screen has the option as BAT TEST TUBE instead of TEST TUBE.

Options - Final
Options - Sample
2-Up Swipe Onion Skin

Fight - Final / Sample

This enemy has different stats available and his avatar has changed slightly. This time we have B. TEST TUBE instead of TEST TUBE.

Fight - Final
Fight - Sample
2-Up Swipe Onion Skin

ROM Info

---------------------Internal ROM Info----------------------
       File: Batman Returns (E).sfc
       Name: BATMAN returns           Company: Konami
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 0 Kb
       Type: Normal                       ROM: 8 Mb
    Country: Euro/Asia/Oceania          Video: PAL
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0x23C1            Game Code:
---------------------------Hashes---------------------------
      CRC32: 42F98E71
        MD5: 9F1F54EE804644B2F9C979E5F7EE69E0
      SHA-1: 79CB69F300C58B3EEC38E14A1F85CCBA38C8C781
--------------------------Database--------------------------
       Name: Batman Returns
    Country: Europe                  Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: Fighting                 Genre 2: Brawler

---------------------Internal ROM Info----------------------
       File: Batman Returns (J).sfc
       Name: BATMAN returns           Company: Konami/Ultra/Palcom
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 0 Kb
       Type: Normal                       ROM: 8 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0xFC9C            Game Code:
---------------------------Hashes---------------------------
      CRC32: 5BED3661
        MD5: 672B5C06058EE8D1C28AE36B44EB1D12
      SHA-1: EA430D7190D3D40C220F0C972B013EC5E99AEDE1
--------------------------Database--------------------------
       Name: Batman Returns
    Country: Japan                   Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: Fighting                 Genre 2: Brawler

---------------------Internal ROM Info----------------------
       File: Batman Returns (U) [!].sfc
       Name: BATMAN returns           Company: Konami
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 0 Kb
       Type: Normal                       ROM: 8 Mb
    Country: USA                        Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0x5727            Game Code:
---------------------------Hashes---------------------------
      CRC32: E87DFDF6
        MD5: 5EF8E1F3E88C86F149838C569A0C0328
      SHA-1: 087F414D51C999E25CED561FE21503C559D8050F
--------------------------Database--------------------------
       Name: Batman Returns
    Country: USA                     Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: Fighting                 Genre 2: Brawler

---------------------Internal ROM Info----------------------
       File: Batman Returns (USA) (Prototype).sfc
       Name: BATMAN returns           Company: Konami/Ultra/Palcom
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 0 Kb
       Type: Normal                       ROM: 8 Mb
    Country: USA                        Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0x320B            Game Code:
---------------------------Hashes---------------------------
      CRC32: 9CE7D5BA
        MD5: 914E7C3C7B9637F25B7ECEC14EA226A9
      SHA-1: 3BEA4BE499657ACC2AEB0090FA9A00E4B15A7430
--------------------------Database--------------------------
    ROM wasn't found in the database (possible bad dump).

TODO: PCB Scan

Touge Densetsu - Saisoku Battle (Japan) (Prototype)
- - Matthew Callis

峠・伝説 最速バトル

The original auction was mentioned in the SNESCentral Article a long time ago, here are the details. More of the TCRF found Ln-MOS X-Modem debugging goodness inside.

In the sample, the credit listing DOS code is missing, starting at 0x5161 they begin to differ. The string ACING GE BB.LENAR Co.,1995.5 is found in the SRAM.

Screenshots

A few typos have been fixed, track times made real, and colors slightly changed between the prototype and the final version. The map of Japan has also been touched up, and the bike customization screen is very different, much more polished.

Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin

The bike config is missing the automatic / manual transmission option.

Debug - Auto / Manual

Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin

The name select no longer defaults to H as the first character in the final, and some slight name placement adjustments.

Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin

The color of Go! has changed as has a sliver of the track.

Final
Sample
2-Up Swipe Onion Skin

ROM Info

---------------------Internal ROM Info----------------------
       File: Touge Densetsu - Saisoku Battle (Japan) (Prototype).sfc
       Name: SAISOKU BATTLE           Company: Unlicensed
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 16 Kb
       Type: Normal + Batt                ROM: 24 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Corrupt, Bad 0xEB16    Game Code: IO
---------------------------Hashes---------------------------
      CRC32: CBA34E28
        MD5: 8C7F8DE639D0B3C3B98509BE154FB5E9
      SHA-1: E7EE469FB440552A276645C8214B14F438DFA1F7
--------------------------Database--------------------------
    ROM wasn't found in the database (possible bad dump).

---------------------Internal ROM Info----------------------
       File: Touge Densetsu - Saisoku Battle (Japan).sfc
       Name: SAISOKU BATTLE           Company: Bullet-Proof Software
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 24 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0xC657            Game Code: ACQJ
---------------------------Hashes---------------------------
      CRC32: 03FD7AD4
        MD5: 51E0FF237EC249972DFAE3A679D5FEE4
      SHA-1: D72C79911EB1ED54A22010ED29A37748BC3334CD
--------------------------Database--------------------------
       Name: Touge Densetsu Saisoku Battle
    Country: Japan                   Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: Racing                   Genre 2: Biking

If you happen to know the game well and find more differences, or can translate any of the screen shots above- please update this post on GitHub or contact me!

PCB Scans coming soon!

Arabian Knights - Sabaku no Seirei Ou (Japan) (Prototype)
- - Matthew Callis

アラビアンナイト 〜砂漠の精霊王〜

A beautiful card based RPG. The ROM is very different in certain parts, but I can’t find where or how to access the differences.

Title Title

Initial Stats

I did notice you start with less of something in the prototype, but that was all.

Stats - Final
Stats - Sample
2-Up Swipe Onion Skin

Pro-Action Replay Codes / Cheats

These were useful when trying to figure it out.

7E00D6 80 - No Enemies
7E0473 FF - Girl HP at 255
7E04D3 FF - Boy HP at 255

ROM Info

---------------------Internal ROM Info----------------------
       File: Arabian Knights - Sabaku no Seirei Ou (Japan) (Prototype).sfc
       Name: アラビアンナイト               Company: Takara
     Header: None                        Bank: HiROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 20 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0x01CA            Game Code: AAJJ
---------------------------Hashes---------------------------
      CRC32: DB17DCFA
        MD5: CE5090F7F795557C48986BA68CFF09DB
      SHA-1: 79883A2816BAD5AFE68A93F8679190DC1995B4E7
--------------------------Database--------------------------
    ROM wasn't found in the database (possible bad dump).

---------------------Internal ROM Info----------------------
       File: Arabian Knights - Sabaku no Seirei Ou (Japan).sfc
       Name: アラビアンナイト               Company: Takara
     Header: None                        Bank: HiROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 20 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0x1FCC            Game Code: AAJJ
---------------------------Hashes---------------------------
      CRC32: B6DBF57B
        MD5: EB1AD755DA3310F392CF8BC94962612E
      SHA-1: 4C06A9A1F5598869852B9F008136E38E2A39BAAB
--------------------------Database--------------------------
       Name: Arabian Nights - Sabaku no Seirei Ou
    Country: Japan                   Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: RPG                      Genre 2: Turn Based

If you happen to know the game well and find more differences, or can translate any of the screen shots above- please update this post on GitHub or contact me!

PCB Scans coming soon!