elude visibility
BS-X, Prototype, Unreleased & Other Unique ROMs
Denz Traffic Panic (Japan) (Spark World Prototype)
- - Matthew Callis

Denz Traffic Panic (Japan) (Spark World Prototype)

デンズ トラフィックパニック (スパーク・ワールド プロトタイプ)

This is an early version of Spark World, a fun Super Bomberman clone where the players are cars and everything is automotive themed.

It’s close to being finished, I only noticed the lack of a difficulty selection and a few graphical changes in the story selection, the player and the player score area- outside of the title screen overhaul due to the name change.

Titles - Prototype / Final

The title screens are similar but the logos are entirely different, the prototype logo looks more “fun” to me. The barrel obscured by the menu had changed to a battery, and STORY GAME replaces NORMAL GAME in the final.

Title - Prototype
Title - Final
2-Up Swipe Onion Skin

Story Stage Select - Prototype / Final

Some backgrounds have very slightly been adjusted, for the better. Here we see the repeated background changed from TRAFFIC PANIC to SPARK WORLD.

Title - Prototype
Title - Final
2-Up Swipe Onion Skin

Story In Game

Lots of changes in game, the car looks happy in the prototype, power up icons are slightly different, the border of the player box has changed, and in the prototype player 2 doesn’t look defeated.

Story Stage City 1-1 - Prototype / Final

Prototype
Final
2-Up Swipe Onion Skin

Story Stage Desert 1-1 - Prototype / Final

Prototype
Final
2-Up Swipe Onion Skin

Story Stage Desert 2-1 - Prototype / Final

Prototype
Final
2-Up Swipe Onion Skin

Story Stage Ice 1-1 - Prototype / Final

Prototype
Final
2-Up Swipe Onion Skin

Story Stage Ice 2-1 - Prototype / Final

Prototype
Final
2-Up Swipe Onion Skin

Story Stage Jungle 1-1 - Prototype / Final

Prototype
Final
2-Up Swipe Onion Skin

Story Stage Jungle 2-1 - Prototype / Final

Prototype
Final
2-Up Swipe Onion Skin

Story Stage River 1-1 - Prototype / Final

Prototype
Final
2-Up Swipe Onion Skin

Story Stage River 2-1 - Prototype / Final

Prototype
Final
2-Up Swipe Onion Skin

Password - Prototype / Final

Another instance where the repeating title background has been updated.

Prototype
Final
2-Up Swipe Onion Skin

Battle Mode Player Count - Prototype / Final

Yet another.

Prototype
Final
2-Up Swipe Onion Skin

Battle Mode Stage Select - Prototype / Final

The last 4 stages have changed icons and some have changed titles.

Prototype
Final
2-Up Swipe Onion Skin

Battle Mode Stage 1 - Prototype / Final

Prototype
Final
2-Up Swipe Onion Skin

Battle Mode Stage 2 - Prototype / Final

Prototype
Final
2-Up Swipe Onion Skin

Battle Mode Stage 3 - Prototype / Final

Prototype
Final
2-Up Swipe Onion Skin

Battle Mode Stage 4 - Prototype / Final

Prototype
Final
2-Up Swipe Onion Skin

Battle Mode Stage 5 - Prototype / Final

Prototype
Final
2-Up Swipe Onion Skin

Battle Mode Stage 6 - Prototype / Final

Prototype
Final
2-Up Swipe Onion Skin

Battle Mode Stage 7 - Prototype / Final

Prototype
Final
2-Up Swipe Onion Skin

Battle Mode Stage 8 - Prototype / Final

Prototype
Final
2-Up Swipe Onion Skin

Battle Mode Stage 9 - Prototype / Final

The smashable walls have changed in this level.

Prototype
Final
2-Up Swipe Onion Skin

Battle Mode Stage 10 - Prototype / Final

The smashable walls have changed in this level.

Prototype
Final
2-Up Swipe Onion Skin

Battle Mode Stage 11 - Prototype / Final

The smashable walls have changed in this level.

Prototype
Final
2-Up Swipe Onion Skin

Battle Mode Stage 12 - Prototype / Final

The smashable walls have changed in this level.

Prototype
Final
2-Up Swipe Onion Skin

Bonus Screenshots

Denz Sound Battle Player Select Demo In Game Story City Level 1-1 In Game Story Desert Level 1-1 In Game Story Desert Level 2-1 In Game Story Desert Level 2-1 In Game Story Desert Level 2-1 In Game Story Ice Level 1-1 In Game Story Ice Level 2-1 In Game Story Jungle Level 1-1 In Game Story Jungle Level 1-1 In Game Story Jungle Level 1-1 In Game Story Jungle Level 2-1 In Game Story Jungle Level 2-1 In Game Story Jungle Level 2-1 In Game Story River Level 2-1 In Game Story River Level 2-1

If you happen to know the game well and find more differences, or can translate any of the screen shots above- please update this post on GitHub or contact me!

PCB Scan soon!

Last but not least, an actual play through video by the wonderful Kiddo Cabbusses サテラビュー好きの外人さん:

Daffy Duck - The Marvin Missions (USA) (Sample)
- - Matthew Callis

Daffy Duck - The Marvin Missions

An NTSC Sample version of Daffy Duck, but I couldn’t find any differences other than offset byte comparing the ROM and many sections being different. The internal title has a underscore in it rather than a space. See also: SNESCentral Entry.

Screenshots

Sunsoft Logo License Text Daffy Duck Face Where There's Duck There's Fire Planet Magma Bio Planet Mamgma Mission Acme Weapon Shop Level 1 Level 1 Paused Map

ROM Info

---------------------Internal ROM Info----------------------
       File: Daffy Duck - The Marvin Missions (Europe).sfc
       Name: DAFFY DUCK: MARV MISS    Company: Sunsoft
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 0 Kb
       Type: Normal                       ROM: 8 Mb
    Country: Euro/Asia/Oceania          Video: PAL
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0x0087            Game Code:
---------------------------Hashes---------------------------
      CRC32: F8DEE029
        MD5: 9E69C8EA3D82C7120099F5252CCC72CA
      SHA-1: 2A946E8CE8FA20CD54FEA874110C39F30671F7A9
--------------------------Database--------------------------
       Name: Daffy Duck - The Marvin Missions
    Country: Europe                  Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: Shooter                  Genre 2: Platform

---------------------Internal ROM Info----------------------
       File: Daffy Duck - The Marvin Missions (USA) (Sample).sfc
       Name: DAFFY DUCK: MARV_MISS    Company: Sunsoft
     Header: None                        Bank: HiROM
Interleaved: None                        SRAM: 0 Kb
       Type: Normal                       ROM: 8 Mb
    Country: USA                        Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Bad 0x6244 != 0x6253   Game Code:
---------------------------Hashes---------------------------
      CRC32: 03B99D17
        MD5: 5B070A6189F3370C38187942530802C9
      SHA-1: 2413025FE195BB1F3DE51C62A8A9B04E49865BCE
--------------------------Database--------------------------
    ROM wasn't found in the database (possible bad dump).

---------------------Internal ROM Info----------------------
       File: Daffy Duck - The Marvin Missions (USA).sfc
       Name: DAFFY DUCK: MARV MISS    Company: Sunsoft
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 0 Kb
       Type: Normal                       ROM: 8 Mb
    Country: USA                        Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0xD059            Game Code:
---------------------------Hashes---------------------------
      CRC32: 5F02A044
        MD5: B4939C92787EFEFD6B48AEDE08973D84
      SHA-1: EE4C327F98E50EA7FBF94C79C8844909AE088289
--------------------------Database--------------------------
       Name: Daffy Duck - The Marvin Missions
    Country: USA                     Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: Shooter                  Genre 2: Platform

PCB & Cart Scan coming soon!

Pirates of Dark Water, The (Europe) (Sample)
- - Matthew Callis

The Pirates of Dark Water

This is a PAL sample, different than the USA Prototype on SNESCentral, but another copy of the white label version. Apart from being in a case, there are only a handful of differences between all the versions I compared: USA Prototype, Europe and Europe Sample. For the most part, the USA Prototype matched the Europe final closer than the Europe Sample did.

Titles - USA Prototype / Europe / Europe Sample

The Europe Sample title has the string SAMPLE VERSION clearly at the top. The missing PRESS START is simply not picture as it blinks in all version.

USA Prototype Title Europe Title Europe Sample Title

Title - Europe Sample
Title - Europe
2-Up Swipe Onion Skin

License - USA Prototype / Europe Sample

As noted on SNESCentral the license screen has been shuffled around, moving the license string LICENSED BY NINTENDO to the title screen.

License - Europe Sample
License - USA Prototype
2-Up Swipe Onion Skin

Options - USA Prototype / Europe Sample

The Europe Sample has a LEVEL SELECT, as seen on The Cutting Room Floor article that lets you toggle between 01, 04 and 05, this is missing from the USA Prototype version.

Options - Europe Sample
Options - USA Prototype
2-Up Swipe Onion Skin

Game Select - USA Prototype / Europe Sample

The Europe Sample has the options higher up, which is harder to read.

Select - Europe Sample
Select - USA Prototype
2-Up Swipe Onion Skin

Level 1 - Dragon’s Maw - USA Prototype / Europe Sample

The USA Prototype appears to have no shadow under the player, but is otherwise the same from what I saw. The flying creatures are randomly placed in the background.

Level 1 - Dragon's Maw - Europe Sample
Level 1 - Dragon's Maw - USA Prototype
2-Up Swipe Onion Skin

Screenshots

Sunsoft Logo Intro Text Frame 1 Frame 2 Ren Bio Character Select Map 1 Map 2 Level 5

ROM Info

---------------------Internal ROM Info----------------------
       File: Pirates of Dark Water, The (Europe) (Sample).sfc
       Name: DARK WATER               Company: Sunsoft
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 0 Kb
       Type: Normal                       ROM: 8 Mb
    Country: Euro/Asia/Oceania          Video: PAL
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Bad 0xBBA9 != 0xBC87   Game Code:
---------------------------Hashes---------------------------
      CRC32: E3986DBF
        MD5: 4C3814F5BE295994785F749A6C5425A4
      SHA-1: D14BA08717BDFF5082F3D8E7730A6E62C27B7998
--------------------------Database--------------------------
    ROM wasn't found in the database (possible bad dump).

---------------------Internal ROM Info----------------------
       File: Pirates of Dark Water, The (Europe).sfc
       Name: DARK WATER               Company: Sunsoft
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 0 Kb
       Type: Normal                       ROM: 8 Mb
    Country: Euro/Asia/Oceania          Video: PAL
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0xE82F            Game Code:
---------------------------Hashes---------------------------
      CRC32: 4C4782B5
        MD5: CD4DF66A9798365D5A766FCFF18B4377
      SHA-1: DAED2AA89DFC2FB4DE1C690C2E26ACF271C0AA31
--------------------------Database--------------------------
       Name: Pirates of Dark Water, The
    Country: Europe                  Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: Fighting                 Genre 2: Brawler

---------------------Internal ROM Info----------------------
       File: Pirates of Dark Water, The (USA) (Prototype).sfc
       Name: DARK WATER               Company: Sunsoft
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 0 Kb
       Type: Normal                       ROM: 8 Mb
    Country: USA                        Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0xF8AA            Game Code:
---------------------------Hashes---------------------------
      CRC32: 2BB26C4A
        MD5: 097DA94A3066DA59D1D31F4C54BAD041
      SHA-1: 524B7252FB07C7085D6539DA91BF2F9E18C92D8B
--------------------------Database--------------------------
    ROM wasn't found in the database (possible bad dump).

---------------------Internal ROM Info----------------------
       File: Pirates of Dark Water, The (USA).sfc
       Name: DARK WATER               Company: Sunsoft
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 0 Kb
       Type: Normal                       ROM: 8 Mb
    Country: USA                        Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0xE87B            Game Code:
---------------------------Hashes---------------------------
      CRC32: 7CA0CA4D
        MD5: E57FF9A6F8A23935A1171F871C0CE68F
      SHA-1: EE8CB83B46B0DFCE33CBBFA16BF0C713FBF288BA
--------------------------Database--------------------------
       Name: Pirates of Dark Water, The
    Country: USA                     Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: Fighting                 Genre 2: Brawler

If you happen to know the game well and find more differences, or can translate any of the screen shots above- please update this post on GitHub or contact me!

The Pirates of Dark Water (USA) (Sample) - Cart The Pirates of Dark Water (USA) (Sample) - PCB Front

Sanrio World Smash Ball! (Japan) (Sample)
- - Matthew Callis

サンリオワールド スマッシュボール

Unfortunately same as final but on a development board. Read more about the game on superfamicom.org and SNESCentral.

Title Title Title

In Game In Game In Game

ROM Info

---------------------Internal ROM Info----------------------
       File: Sanrio World Smash Ball! (Japan).sfc
       Name: SANRIO SMASH BALL!       Company: Character Soft
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 0 Kb
       Type: Normal                       ROM: 2 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 200ns (SlowROM)         Revision: 1.0
   Checksum: Good 0xC100            Game Code:
---------------------------Hashes---------------------------
      CRC32: 0E318416
        MD5: 9D1470F4AE1B3581EE6297380D4EB3E2
      SHA-1: F182EB75F21E46E516CBB6E6BEF0324724BC0F04
--------------------------Database--------------------------
       Name: Sanrio World Smash Ball!
    Country: Japan                   Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: Unknown                  Genre 2: None

PCB & Cart Scan coming soon!

Haou Taikei Ryuu Knight - Lord of Paladin (Japan) (Prototype)
- - Matthew Callis

覇王大系リューナイト ロードオブパラディン

The ROM is different but the differences are not immediately apparent.

Title Intro Dialog 1 Dialog 2 Map Menu Stats 1 Stats 2

SRAM Strings

The SRAM that came on the cart:

0x0000: Ver 0.0 r_knight

The SRAM from the current ROM on save and the final ROM:

0x0000: Ver 0.4 r_knight

ROM Info

---------------------Internal ROM Info----------------------
       File: Haou Taikei - Ryuu Knight (Japan).sfc
       Name: ハオウタイケイ リューナイト LOP 1    Company: Bandai
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 12 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 200ns (SlowROM)         Revision: 1.0
   Checksum: Good 0xC3C2            Game Code: UR
---------------------------Hashes---------------------------
      CRC32: B7B6BEF7
        MD5: F6B18C51FB4B704B2C56A5D8E6C0B299
      SHA-1: 221305F1E5913C7876B89D4A5D56406275E143A7
--------------------------Database--------------------------
       Name: Haou Taikei Ryuu Knight
    Country: Japan                   Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: RPG                      Genre 2: Unknown

---------------------Internal ROM Info----------------------
       File: Haou Taikei Ryuu Knight - Lord of Paladin (Japan) (Prototype).sfc
       Name: ハオウタイケイ リューナイト LOP 1    Company: Bandai
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 12 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 200ns (SlowROM)         Revision: 1.0
   Checksum: Good 0x0FB9            Game Code: UR
---------------------------Hashes---------------------------
      CRC32: 6AFF2914
        MD5: 3474FD98284982326B96753FBEAB9039
      SHA-1: 24783A05813BD7D6EE1B1663FA704F0287333968
--------------------------Database--------------------------
    ROM wasn't found in the database (possible bad dump).

PCB Scans coming soon.