elude visibility
BS-X, Prototype, Unreleased & Other Unique ROMs
Itadaki Street 2 - Neon Sign ha Bara Iro ni (Japan) (Prototype)
- - Matthew Callis

いただきストリート2 ネオンサインはバラ色に

Already written up in the SNESCentral Article, another cute game with Dragon Quest / Dragon Warrior design elements and music, but a Monopoly style board game / table top game. Also check out the TCRF Article.

ROM Build Strings

Built 3 days before the final, it seems only the debugger has really changed much.

Prototype:
TOMCAT SYSTEM Co.,Ltd.93/12/2008:36:45

Final:
TOMCAT SYSTEM Co.,Ltd.93/12/2310:51:03

Debugger

The only really interesting part. I hit the debugger twice, once trying to play street 16, and once setting the moves on the Dice Debugger to 0.

Debug - Street 16 Debug - 0 Moves

Titles - Final / Sample

The title cards are the same.

Title Title - Casino Title - Coins

Bingo

Bingo 1 Bingo 2

Winning

Winning 1 Winning 2

Characters

The characters also are the same, but were cute so here they are:

Character Character Character Character Character Character Character Character Character Character Character Character Character Character Character

Streets

The streets too are the same:

Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street

ROM Info

---------------------Internal ROM Info----------------------
       File: Itadaki Street 2 - Neon Sign ha Bara Iro ni (Japan) (Sample).sfc
       Name: ITADAKI STREET 2         Company: Enix
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal                       ROM: 12 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Bad 0x00CB != 0x0000   Game Code:
---------------------------Hashes---------------------------
      CRC32: 3525EBB6
        MD5: B5300C59CCD975B473D50B973BA89D51
      SHA-1: 3B99CCEF371AEAC33BDC0E63F4A65B507E832D5D
--------------------------Database--------------------------
    ROM wasn't found in the database (possible bad dump).

---------------------Internal ROM Info----------------------
       File: Itadaki Street 2 - Neon Sign ha Bara Iro ni (Japan).sfc
       Name: ITADAKI STREET 2         Company: Enix
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 12 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0x0B75            Game Code:
---------------------------Hashes---------------------------
      CRC32: 95310032
        MD5: C4A1A27F58F87786D403A8D133593957
      SHA-1: E0BDF8D4E9C9D3F344686FDA1E20190E3B47800D
--------------------------Database--------------------------
       Name: Itadaki Street 2 - Neon Sign ha Bara Iro ni
    Country: Japan                   Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: Board Game               Genre 2: Virtual

If you happen to know the game well and find more differences, or can translate any of the screen shots above- please update this post on GitHub or contact me!

PCB Scans coming soon!

Ganpuru (Gunple) - Gunman's Proof (Japan) (Prototype)
- - Matthew Callis

ガンプル Gunple - Gunman’s Proof

A super cute Zelda clone game with some really interesting debugging code that I can’t seem to access. In game seems very much like the final. The part that is blanked out in the final is not blanked out here.

Intro - Final / Sample

The intro window is a few pixels larger in the final version.

Intro - Final
Intro - Sample
2-Up Swipe Onion Skin

Title - Final / Sample

Title is the same.

Title - Final
Title - Sample
2-Up Swipe Onion Skin

Debug Mode / X-MODEM Code

From 0x0000A8 - 0x000200 we see the same 1BPP font seen in later in this ROM and in the final version at 0x005000 - 0x005158. Booting with the 0000 checksum seems to activate the X-Modem code and enters a waiting period.

1BPP Font - Prototype 1BPP Font - Prototype

The weird Ln-MOS mode, as seen on The Cutting Room Floor, also works in the prototype:

Ln-MOS 1 - Prototype Ln-MOS 2 - Prototype

There are some development and debugging strings in the binary that aren’t in the final build.

.SEXTRA-00
** MONITOR SW **
COPY@OK@@@@TURN@SWITCH
LOAD@COMPLETE
PARAREL@INPUT@MOTOROLA@9600@MONITOR@9600@@K
#d0dCdD

SUPER FAMICOM   DELUX MONITOR   version 0.27
command >
    command err.

HELP LOCK SD VD 1MROM 4MROM
MヌーDLS
EXIT恙SYSTEM恙GAME恙RUN恙RESETユQUIT
BANK
nX-MODEM(128sum)

CASETTE@COPYING@
0123456789ABCDEF

edit %02x:%04x  %02x -> hhhhhh

*a list of op codes*

This appears to be an X-MODEM debugging solution. English translation for the full strings (provided by blurayno):

  1. “X-MODEM(128sum)で受信を開始して下さい” -> “Set up the X-MODEM to start receiving data”
  2. “準備が出来たなら黄色ボタンを押して下さい” -> “Press the yellow button when preparations are done”
  3. “ダウンロード終了” -> “Download Ready”
  4. “モニターモードに固定しました。” -> “(Debugger) fixed into Monitor Mode”
X-MODEM(128sum)で受信を開始して下さい  bank=%02x
準備が出来たなら黄色ボタンを押して下さい
hh
L� ゚「ゥ�Vゥ€�W徭�キV 」ネミW0觜ゥ€�Wホsミ鯰rミ�
譴 r拿n\a
**ダウンロード終了**
Lオ陶Hゥ r拿a

X-MODEM(128sum)で受信を開始して下さい  bank=%02x
準備が出来たなら黄色ボタンを押して下さい
hh
L� ゚「ゥ�Vゥ�W�キV 」ネミW・Wノ 栓
譴 r拿n\a
**ダウンロード終了**
Lオ� r拿a

X-MODEM(128sum)で受信を開始して下さい  sound_unit
準備が出来たなら黄色ボタンを押して下さい
L� ゚「ゥ�Vゥ�W� チ� 」ネミWミ�
譴 r拿n\a
**ダウンロード終了**
Lオ� r拿a

X-MODEM(128sum)で受信を開始して下さい  video_ram
準備が出来たなら黄色ボタンを押して下さい
L� ゚「ゥ�Vゥ�W�  」ネミWミ�
譴 r拿n\a
**ダウンロード終了**
Lオ適ォュ�)ミゥヘ�ミゥヘ�ミゥ昨` r拿tモニターモードに固定しました。Kォゥ柵ゥ窄Lオ� r�
  ・・・・・ good bye
ッB0崧B寘柵窄Lф r�
    EXIT ・・・・・・ end debuger for game
    DUMP ・・・・・・
    FILE ・・・・・・ backup file display
         ・・・・・・
         ・・・・・・                       
;adrs    +1  +2  +3  +4  +5  +6  +7  +8  +9  +A  +B  +C  +D  +E  +F r�

In the SRAM:

Wiz497

ROM Info

---------------------Internal ROM Info----------------------
       File: Gunple (Japan) (Sample).sfc
       Name: GUNPLE                   Company: ASCII Co./Nexoft
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 24 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0x2F71            Game Code: AXAJ
---------------------------Hashes---------------------------
      CRC32: 72FEB165
        MD5: 209D36AC912D60EE71E0D8492016C7F4
      SHA-1: CB753DA21F0E98D16EE282D2E9029B907534BDF1
--------------------------Database--------------------------
    ROM wasn't found in the database (possible bad dump).

---------------------Internal ROM Info----------------------
       File: Gunple (Japan).sfc
       Name: GUNPLE                   Company: ASCII Co./Nexoft
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 24 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0x110D            Game Code: AXAJ
---------------------------Hashes---------------------------
      CRC32: AF415C24
        MD5: C79CA7C76D169FD42524FA7DBA2317F7
      SHA-1: DAD73D2C0B1A3C916D40C4A208566EE4193333B2
--------------------------Database--------------------------
       Name: Ganpuru - Gunman's Proof
    Country: Japan                   Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: RPG                      Genre 2: Unknown

If you happen to know the game well and find more differences, or can translate any of the screen shots above- please update this post on GitHub or contact me!

Article on SNESCentral.

PCB Scans coming soon!

Umi Tsuri Meijin - Suzuki Hen (Japan) (Prototype)
- - Matthew Callis

海釣り名人 スズキ編

A really incomplete prototype, many features missing and the skill portion of the actual fishing is missing.

Title - Final / Sample

The title is enhanced with a nice background on the container for the options. The C glyph is also updated to be a little less pronounced.

Title - Final
Title - Sample
2-Up Swipe Onion Skin

Prologue - Final / Sample

Most notable, there is no prologue, just a placeholder.

Title - Final
Title - Sample
2-Up Swipe Onion Skin

Options Menu - Final / Sample

The options menu is updated to look more interesting in the final build.

Title - Final
Title - Sample
2-Up Swipe Onion Skin

Championship - Final / Sample

The background image has been changed, notably the fishing lure, the bottom of the fish, and the waves.

Title - Final
Title - Sample
2-Up Swipe Onion Skin

In Game - Fishing - Final / Sample

The in game is very different, options are missing and there is no time, and the sky is yellow.

Title - Final
Title - Sample
2-Up Swipe Onion Skin
---------------------Internal ROM Info----------------------
       File: Umi Tsuri Meijin - Suzuki Hen (Japan) (Prototype).sfc
       Name: _____________________    Company: Banarex
     Header: None                        Bank: HiROM
Interleaved: None                        SRAM: 32 Kb
       Type: Normal                       ROM: 8 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 200ns (SlowROM)         Revision: 1.0
   Checksum: Corrupt, Bad 0xCC2F    Game Code:
---------------------------Hashes---------------------------
      CRC32: C7939DBF
        MD5: AF0D2B82D1C99D5A6121CA9E9E11E37A
      SHA-1: F932A6D3F051835C5F6B8687E61023B0A47FDFC6
--------------------------Database--------------------------
    ROM wasn't found in the database (possible bad dump).

---------------------Internal ROM Info----------------------
       File: Umi Tsuri Meijin - Suzuki Hen (Japan).sfc
       Name: ウミヅリメイジン スズキヘン       Company: Electronic Arts Japan
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 16 Kb
       Type: Normal + Batt                ROM: 8 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0x291E            Game Code: AUFJ
---------------------------Hashes---------------------------
      CRC32: BA2A817C
        MD5: FFEF33F8DBECDED3778982D7E8BD4133
      SHA-1: 79D9DC9DB69F46FCDDBE9AFB42FC9B3CF69881B5
--------------------------Database--------------------------
       Name: Umi Tsuri Meijin - Suzuki Hen
    Country: Japan                   Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: Sports                   Genre 2: Fishing

If you happen to know the game well and find more differences, or can translate any of the screen shots above- please update this post on GitHub or contact me!

PCB Scans coming soon!

Down the World - Mervil's Ambition (Japan) (Demo)
- - Matthew Callis

ダウン・ザ・ワールド

An interesting demo, all it does is loop with a banner between scenes, nothing really playable. Seems cheaper to just use a VHS tape.

Title - Final / Sample

The title is replaced with a sales banner with a release date. I didn’t even see a similar screen in the final.

Title - Final
Title - Sample
2-Up Swipe Onion Skin

Extra Intro Scene

There is an extra intro sequence not in the final demo. Any help translating the strings would be wonderful!

Dialog 1 Dialog 2 Dialog 3 Dialog 4 Dialog 5 Dialog 6 Dialog 7 Dialog 8 Dialog 9 Dialog 10 Dialog 11 Dialog 12 Dialog 13 Dialog 14 Dialog 15 Dialog 16 Dialog 17 Dialog 18 Dialog 19 Dialog 20 Dialog 21 Dialog 22

Extra Outro Scenes

There is also an extra few outro sequences not in the final demo. Any help translating them too, would be wonderful!

Dialog 1 Dialog 2 Dialog 3 Dialog 4 Dialog 5 Dialog 6 Dialog 7 Dialog 8 Dialog 9 Dialog 10 Dialog 11

Demo - Final / Sample

The only differences seem to be moving objects and the text slightly offset.

Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
---------------------Internal ROM Info----------------------
       File: Down the World - Mervil's Ambition (Japan) (Demo).sfc
       Name: DOWN THE WORLD           Company: ASCII Co./Nexoft
     Header: None                        Bank: HiROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 16 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Bad 0x2229 != 0x5751   Game Code:
---------------------------Hashes---------------------------
      CRC32: 75D8E363
        MD5: 575F8EAC8E976357113EA433D27A7CF4
      SHA-1: 9BBB61002610D9C4BB1EB423F5FB78BC083F1CA1
--------------------------Database--------------------------
    ROM wasn't found in the database (possible bad dump).

---------------------Internal ROM Info----------------------
       File: Down the World - Mervil's Ambition (Japan).sfc
       Name: DOWN THE WORLD           Company: ASCII Co./Nexoft
     Header: None                        Bank: HiROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 16 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0x5627            Game Code:
---------------------------Hashes---------------------------
      CRC32: F1110FAD
        MD5: F72D2187295B9803E29E810CBD2C78DA
      SHA-1: 75DF5E4E2D577703EEDEDDEBA2314924DAE32263
--------------------------Database--------------------------
       Name: Down the World
    Country: Japan                   Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: RPG                      Genre 2: Unknown

If you happen to know the game well and find more differences, or can translate any of the screen shots above- please update this post on GitHub or contact me!

Down the World - Mervil's Ambition (Japan) (Demo) - PCB Front

A gameplay video play through played by Kiddo Cabbusses | サテラビュー好きの外人さん:

Shounen Ninja Sasuke (Japan) (Sample)
- - Matthew Callis

少年忍者サスケ

Identical except for the header to the Beta that has been circulating for a long time. More than anything it just confirms the Beta versions authenticity, as they rest of the file is identical, basically adding header details as seen below. This at least has a date of 1994-07-26 from an EEPROM label.

Not sure what the real differences are, it seemed very similar except everything noted below.

Title - Final / Sample

The title is different by stopping a few pixels off and missing the copyright info.

Title - Final
Title - Sample
2-Up Swipe Onion Skin

Sample

These appear to be the same as final, here for show.

Dialog 1 Dialog 2 Dialog 3 Dialog 4 2 Player Screen

1: Replace 4 bytes at offset 0x7fb0 with 4 bytes
2: Insert 13 bytes at offset 0x7fc0
3: Delete 8 bytes at offset 0x7fc6
4: Delete 5 bytes at offset 0x7fd0
5: Replace 1 byte at offset 0x7fdc with 1 byte
6: Replace 1 byte at offset 0x7fde with 1 byte
---------------------Internal ROM Info----------------------
       File: Shounen Ninja Sasuke (Beta).sfc
       Name: SASUKE                   Company: Unlicensed
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 12 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Bad 0x36BD != 0x7A04   Game Code:
---------------------------Hashes---------------------------
      CRC32: 316419D3
        MD5: 8CCA90891728B558962D2E012D859097
      SHA-1: 6A129CB34AD65CD91F4EB27D3F318C0B205AE9F3
--------------------------Database--------------------------
    ROM wasn't found in the database (possible bad dump).

---------------------Internal ROM Info----------------------
       File: Shounen Ninja Sasuke (Japan) (Sample).sfc
       Name: SHONEN NINJA SASUKE      Company: Sunsoft
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 12 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Bad 0x3930 != 0x7A01   Game Code: EO
---------------------------Hashes---------------------------
      CRC32: B8A87C29
        MD5: 64B27EC10F5FD59D7A4E546EF951BCB3
      SHA-1: F6F8946B4BA0A88E8FD3511E1D6CAD51EB25E0B4
--------------------------Database--------------------------
    ROM wasn't found in the database (possible bad dump).

---------------------Internal ROM Info----------------------
       File: Shounen Ninja Sasuke (Japan).sfc
       Name: SHONEN NINJA SASUKE      Company: Sunsoft
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 12 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0xEEFA            Game Code: EO
---------------------------Hashes---------------------------
      CRC32: C2D10E95
        MD5: 8FE73BB73145A217BE9E610020B5FE35
      SHA-1: 7C20C21DA24876EFEFD4BA915929C265EBAA6CA5
--------------------------Database--------------------------
       Name: Shounen Ninja Sasuke
    Country: Japan                   Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: Fighting                 Genre 2: Brawler

If you happen to know the game well and find more differences, or can translate any of the screen shots above- please update this post on GitHub or contact me!

Shounen Ninja Sasuke (Japan) (Sample) - PCB Front Shounen Ninja Sasuke (Japan) (Sample) - PCB Back