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BS-X, Prototype, Unreleased & Other Unique ROMs
Touge Densetsu - Saisoku Battle (Japan) (Prototype)
- - Matthew Callis

峠・伝説 最速バトル

The original auction was mentioned in the SNESCentral Article a long time ago, here are the details. More of the TCRF found Ln-MOS X-Modem debugging goodness inside.

In the sample, the credit listing DOS code is missing, starting at 0x5161 they begin to differ. The string ACING GE BB.LENAR Co.,1995.5 is found in the SRAM.

Screenshots

A few typos have been fixed, track times made real, and colors slightly changed between the prototype and the final version. The map of Japan has also been touched up, and the bike customization screen is very different, much more polished.

Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin

The bike config is missing the automatic / manual transmission option.

Debug - Auto / Manual

Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin

The name select no longer defaults to H as the first character in the final, and some slight name placement adjustments.

Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin
Final
Sample
2-Up Swipe Onion Skin

The color of Go! has changed as has a sliver of the track.

Final
Sample
2-Up Swipe Onion Skin

ROM Info

---------------------Internal ROM Info----------------------
       File: Touge Densetsu - Saisoku Battle (Japan) (Prototype).sfc
       Name: SAISOKU BATTLE           Company: Unlicensed
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 16 Kb
       Type: Normal + Batt                ROM: 24 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Corrupt, Bad 0xEB16    Game Code: IO
---------------------------Hashes---------------------------
      CRC32: CBA34E28
        MD5: 8C7F8DE639D0B3C3B98509BE154FB5E9
      SHA-1: E7EE469FB440552A276645C8214B14F438DFA1F7
--------------------------Database--------------------------
    ROM wasn't found in the database (possible bad dump).

---------------------Internal ROM Info----------------------
       File: Touge Densetsu - Saisoku Battle (Japan).sfc
       Name: SAISOKU BATTLE           Company: Bullet-Proof Software
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 24 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0xC657            Game Code: ACQJ
---------------------------Hashes---------------------------
      CRC32: 03FD7AD4
        MD5: 51E0FF237EC249972DFAE3A679D5FEE4
      SHA-1: D72C79911EB1ED54A22010ED29A37748BC3334CD
--------------------------Database--------------------------
       Name: Touge Densetsu Saisoku Battle
    Country: Japan                   Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: Racing                   Genre 2: Biking

If you happen to know the game well and find more differences, or can translate any of the screen shots above- please update this post on GitHub or contact me!

PCB Scans coming soon!

Arabian Knights - Sabaku no Seirei Ou (Japan) (Prototype)
- - Matthew Callis

アラビアンナイト 〜砂漠の精霊王〜

A beautiful card based RPG. The ROM is very different in certain parts, but I can’t find where or how to access the differences.

Title Title

Initial Stats

I did notice you start with less of something in the prototype, but that was all.

Stats - Final
Stats - Sample
2-Up Swipe Onion Skin

Pro-Action Replay Codes / Cheats

These were useful when trying to figure it out.

7E00D6 80 - No Enemies
7E0473 FF - Girl HP at 255
7E04D3 FF - Boy HP at 255

ROM Info

---------------------Internal ROM Info----------------------
       File: Arabian Knights - Sabaku no Seirei Ou (Japan) (Prototype).sfc
       Name: アラビアンナイト               Company: Takara
     Header: None                        Bank: HiROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 20 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0x01CA            Game Code: AAJJ
---------------------------Hashes---------------------------
      CRC32: DB17DCFA
        MD5: CE5090F7F795557C48986BA68CFF09DB
      SHA-1: 79883A2816BAD5AFE68A93F8679190DC1995B4E7
--------------------------Database--------------------------
    ROM wasn't found in the database (possible bad dump).

---------------------Internal ROM Info----------------------
       File: Arabian Knights - Sabaku no Seirei Ou (Japan).sfc
       Name: アラビアンナイト               Company: Takara
     Header: None                        Bank: HiROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 20 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0x1FCC            Game Code: AAJJ
---------------------------Hashes---------------------------
      CRC32: B6DBF57B
        MD5: EB1AD755DA3310F392CF8BC94962612E
      SHA-1: 4C06A9A1F5598869852B9F008136E38E2A39BAAB
--------------------------Database--------------------------
       Name: Arabian Nights - Sabaku no Seirei Ou
    Country: Japan                   Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: RPG                      Genre 2: Turn Based

If you happen to know the game well and find more differences, or can translate any of the screen shots above- please update this post on GitHub or contact me!

PCB Scans coming soon!

Itadaki Street 2 - Neon Sign ha Bara Iro ni (Japan) (Prototype)
- - Matthew Callis

いただきストリート2 ネオンサインはバラ色に

Already written up in the SNESCentral Article, another cute game with Dragon Quest / Dragon Warrior design elements and music, but a Monopoly style board game / table top game. Also check out the TCRF Article.

ROM Build Strings

Built 3 days before the final, it seems only the debugger has really changed much.

Prototype:
TOMCAT SYSTEM Co.,Ltd.93/12/2008:36:45

Final:
TOMCAT SYSTEM Co.,Ltd.93/12/2310:51:03

Debugger

The only really interesting part. I hit the debugger twice, once trying to play street 16, and once setting the moves on the Dice Debugger to 0.

Debug - Street 16 Debug - 0 Moves

Titles - Final / Sample

The title cards are the same.

Title Title - Casino Title - Coins

Bingo

Bingo 1 Bingo 2

Winning

Winning 1 Winning 2

Characters

The characters also are the same, but were cute so here they are:

Character Character Character Character Character Character Character Character Character Character Character Character Character Character Character

Streets

The streets too are the same:

Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street

ROM Info

---------------------Internal ROM Info----------------------
       File: Itadaki Street 2 - Neon Sign ha Bara Iro ni (Japan) (Sample).sfc
       Name: ITADAKI STREET 2         Company: Enix
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal                       ROM: 12 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Bad 0x00CB != 0x0000   Game Code:
---------------------------Hashes---------------------------
      CRC32: 3525EBB6
        MD5: B5300C59CCD975B473D50B973BA89D51
      SHA-1: 3B99CCEF371AEAC33BDC0E63F4A65B507E832D5D
--------------------------Database--------------------------
    ROM wasn't found in the database (possible bad dump).

---------------------Internal ROM Info----------------------
       File: Itadaki Street 2 - Neon Sign ha Bara Iro ni (Japan).sfc
       Name: ITADAKI STREET 2         Company: Enix
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 12 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0x0B75            Game Code:
---------------------------Hashes---------------------------
      CRC32: 95310032
        MD5: C4A1A27F58F87786D403A8D133593957
      SHA-1: E0BDF8D4E9C9D3F344686FDA1E20190E3B47800D
--------------------------Database--------------------------
       Name: Itadaki Street 2 - Neon Sign ha Bara Iro ni
    Country: Japan                   Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: Board Game               Genre 2: Virtual

If you happen to know the game well and find more differences, or can translate any of the screen shots above- please update this post on GitHub or contact me!

PCB Scans coming soon!

Ganpuru (Gunple) - Gunman's Proof (Japan) (Prototype)
- - Matthew Callis

ガンプル Gunple - Gunman’s Proof

A super cute Zelda clone game with some really interesting debugging code that I can’t seem to access. In game seems very much like the final. The part that is blanked out in the final is not blanked out here.

Intro - Final / Sample

The intro window is a few pixels larger in the final version.

Intro - Final
Intro - Sample
2-Up Swipe Onion Skin

Title - Final / Sample

Title is the same.

Title - Final
Title - Sample
2-Up Swipe Onion Skin

Debug Mode / X-MODEM Code

From 0x0000A8 - 0x000200 we see the same 1BPP font seen in later in this ROM and in the final version at 0x005000 - 0x005158. Booting with the 0000 checksum seems to activate the X-Modem code and enters a waiting period.

1BPP Font - Prototype 1BPP Font - Prototype

The weird Ln-MOS mode, as seen on The Cutting Room Floor, also works in the prototype:

Ln-MOS 1 - Prototype Ln-MOS 2 - Prototype

There are some development and debugging strings in the binary that aren’t in the final build.

.SEXTRA-00
** MONITOR SW **
COPY@OK@@@@TURN@SWITCH
LOAD@COMPLETE
PARAREL@INPUT@MOTOROLA@9600@MONITOR@9600@@K
#d0dCdD

SUPER FAMICOM   DELUX MONITOR   version 0.27
command >
    command err.

HELP LOCK SD VD 1MROM 4MROM
MヌーDLS
EXIT恙SYSTEM恙GAME恙RUN恙RESETユQUIT
BANK
nX-MODEM(128sum)

CASETTE@COPYING@
0123456789ABCDEF

edit %02x:%04x  %02x -> hhhhhh

*a list of op codes*

This appears to be an X-MODEM debugging solution. English translation for the full strings (provided by blurayno):

  1. “X-MODEM(128sum)で受信を開始して下さい” -> “Set up the X-MODEM to start receiving data”
  2. “準備が出来たなら黄色ボタンを押して下さい” -> “Press the yellow button when preparations are done”
  3. “ダウンロード終了” -> “Download Ready”
  4. “モニターモードに固定しました。” -> “(Debugger) fixed into Monitor Mode”
X-MODEM(128sum)で受信を開始して下さい  bank=%02x
準備が出来たなら黄色ボタンを押して下さい
hh
L� ゚「ゥ�Vゥ€�W徭�キV 」ネミW0觜ゥ€�Wホsミ鯰rミ�
譴 r拿n\a
**ダウンロード終了**
Lオ陶Hゥ r拿a

X-MODEM(128sum)で受信を開始して下さい  bank=%02x
準備が出来たなら黄色ボタンを押して下さい
hh
L� ゚「ゥ�Vゥ�W�キV 」ネミW・Wノ 栓
譴 r拿n\a
**ダウンロード終了**
Lオ� r拿a

X-MODEM(128sum)で受信を開始して下さい  sound_unit
準備が出来たなら黄色ボタンを押して下さい
L� ゚「ゥ�Vゥ�W� チ� 」ネミWミ�
譴 r拿n\a
**ダウンロード終了**
Lオ� r拿a

X-MODEM(128sum)で受信を開始して下さい  video_ram
準備が出来たなら黄色ボタンを押して下さい
L� ゚「ゥ�Vゥ�W�  」ネミWミ�
譴 r拿n\a
**ダウンロード終了**
Lオ適ォュ�)ミゥヘ�ミゥヘ�ミゥ昨` r拿tモニターモードに固定しました。Kォゥ柵ゥ窄Lオ� r�
  ・・・・・ good bye
ッB0崧B寘柵窄Lф r�
    EXIT ・・・・・・ end debuger for game
    DUMP ・・・・・・
    FILE ・・・・・・ backup file display
         ・・・・・・
         ・・・・・・                       
;adrs    +1  +2  +3  +4  +5  +6  +7  +8  +9  +A  +B  +C  +D  +E  +F r�

In the SRAM:

Wiz497

ROM Info

---------------------Internal ROM Info----------------------
       File: Gunple (Japan) (Sample).sfc
       Name: GUNPLE                   Company: ASCII Co./Nexoft
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 24 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0x2F71            Game Code: AXAJ
---------------------------Hashes---------------------------
      CRC32: 72FEB165
        MD5: 209D36AC912D60EE71E0D8492016C7F4
      SHA-1: CB753DA21F0E98D16EE282D2E9029B907534BDF1
--------------------------Database--------------------------
    ROM wasn't found in the database (possible bad dump).

---------------------Internal ROM Info----------------------
       File: Gunple (Japan).sfc
       Name: GUNPLE                   Company: ASCII Co./Nexoft
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 24 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0x110D            Game Code: AXAJ
---------------------------Hashes---------------------------
      CRC32: AF415C24
        MD5: C79CA7C76D169FD42524FA7DBA2317F7
      SHA-1: DAD73D2C0B1A3C916D40C4A208566EE4193333B2
--------------------------Database--------------------------
       Name: Ganpuru - Gunman's Proof
    Country: Japan                   Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: RPG                      Genre 2: Unknown

If you happen to know the game well and find more differences, or can translate any of the screen shots above- please update this post on GitHub or contact me!

Article on SNESCentral.

PCB Scans coming soon!

Umi Tsuri Meijin - Suzuki Hen (Japan) (Prototype)
- - Matthew Callis

海釣り名人 スズキ編

A really incomplete prototype, many features missing and the skill portion of the actual fishing is missing.

Title - Final / Sample

The title is enhanced with a nice background on the container for the options. The C glyph is also updated to be a little less pronounced.

Title - Final
Title - Sample
2-Up Swipe Onion Skin

Prologue - Final / Sample

Most notable, there is no prologue, just a placeholder.

Title - Final
Title - Sample
2-Up Swipe Onion Skin

Options Menu - Final / Sample

The options menu is updated to look more interesting in the final build.

Title - Final
Title - Sample
2-Up Swipe Onion Skin

Championship - Final / Sample

The background image has been changed, notably the fishing lure, the bottom of the fish, and the waves.

Title - Final
Title - Sample
2-Up Swipe Onion Skin

In Game - Fishing - Final / Sample

The in game is very different, options are missing and there is no time, and the sky is yellow.

Title - Final
Title - Sample
2-Up Swipe Onion Skin
---------------------Internal ROM Info----------------------
       File: Umi Tsuri Meijin - Suzuki Hen (Japan) (Prototype).sfc
       Name: _____________________    Company: Banarex
     Header: None                        Bank: HiROM
Interleaved: None                        SRAM: 32 Kb
       Type: Normal                       ROM: 8 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 200ns (SlowROM)         Revision: 1.0
   Checksum: Corrupt, Bad 0xCC2F    Game Code:
---------------------------Hashes---------------------------
      CRC32: C7939DBF
        MD5: AF0D2B82D1C99D5A6121CA9E9E11E37A
      SHA-1: F932A6D3F051835C5F6B8687E61023B0A47FDFC6
--------------------------Database--------------------------
    ROM wasn't found in the database (possible bad dump).

---------------------Internal ROM Info----------------------
       File: Umi Tsuri Meijin - Suzuki Hen (Japan).sfc
       Name: ウミヅリメイジン スズキヘン       Company: Electronic Arts Japan
     Header: None                        Bank: LoROM
Interleaved: None                        SRAM: 16 Kb
       Type: Normal + Batt                ROM: 8 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0x291E            Game Code: AUFJ
---------------------------Hashes---------------------------
      CRC32: BA2A817C
        MD5: FFEF33F8DBECDED3778982D7E8BD4133
      SHA-1: 79D9DC9DB69F46FCDDBE9AFB42FC9B3CF69881B5
--------------------------Database--------------------------
       Name: Umi Tsuri Meijin - Suzuki Hen
    Country: Japan                   Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: Sports                   Genre 2: Fishing

If you happen to know the game well and find more differences, or can translate any of the screen shots above- please update this post on GitHub or contact me!

PCB Scans coming soon!