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BS-X, Prototype, Unreleased & Other Unique ROMs
Yadamon Wonderland Dreams (Japan) (Sample)
- - Matthew Callis

Yadamon Wonderland Dreams (Japan) (Sample). A lot different from the final.

Yadamon - Wonderland Dreams Yadamon - Wonderland Dreams Yadamon - Wonderland Dreams

In the final version you have the option to save the game and continue to open rooms, but in the sample everything is available from the start and you cannot save. The title screen has also gone through some revisions.

Ganbare Goemon 4 - Kirakira Douchuu - Boku ga Dancer ni Natta Riyuu (Japan) (Revision B)
- - Matthew Callis

A quick update, not dead. Working on new things, collecting new things together to post more quickly. Ganbare Goemon 4 - Kirakira Douchuu - Boku ga Dancer ni Natta Riyuu (Japan) (Revision B). Couldn’t remember if I had posted it else where before, so here it is.

Ganbare Goemon 4 - Kirakira Douchuu - Boku ga Dancer ni Natta Riyuu (Japan) Ganbare Goemon 4 - Kirakira Douchuu - Boku ga Dancer ni Natta Riyuu (Japan) Ganbare Goemon 4 - Kirakira Douchuu - Boku ga Dancer ni Natta Riyuu (Japan)

Dai-3-ji Super Robot Taisen (Japan) (Rev A)
- - Matthew Callis

So I have time to update, nothing great but still worth while. I have for you today Dai-3-ji Super Robot Taisen (Japan) (Rev A) aka Super Robot Wars 3, it’s been missing for sometime now but here it is. Nothing too great, there was a Rev B too so this didn’t fix all the bugs or introduced new ones. For those like me with little to no grasp of Japanese, this game was translated long ago by AGTP.

Mr. Bloopy - Saves the World (USA)
- - Matthew Callis

Mr. Bloopy - Saves the World (USA) by somehow involving Rare, but developed by Compedia Ltd. A children’s puzzle game.

Box Art The box artwork was done by Felix Tsetlin a 3D artist, layout concept is by Gadi Pollack. The tools used include Autodesk 3D Studio R4, Adobe Photoshop, Corel Draw!.

Mr. Bloopy Box Art

Well we have 2 games and 2 graphic level demos.

Mr. Bloopy - Saves the World (USA) (Beta 1995-02-16)

Some random strings in the binary:

0x7FF0: !COMPEDIA!

Mr. Bloopy - Saves the World (USA) (Beta 1995-02-16) Intro Mr. Bloopy - Saves the World (USA) (Beta 1995-02-16) Intro Mr. Bloopy - Saves the World (USA) (Beta 1995-02-16) Intro Mr. Bloopy - Saves the World (USA) (Beta 1995-02-16) Title Mr. Bloopy - Saves the World (USA) (Beta 1995-02-16) Title Mr. Bloopy - Saves the World (USA) (Beta 1995-02-16) Password Mr. Bloopy - Saves the World (USA) (Beta 1995-02-16) Password Mr. Bloopy - Saves the World (USA) (Beta 1995-02-16) In Game Mr. Bloopy - Saves the World (USA) (Beta 1995-02-16) In Game Waiting

Mr. Bloopy - Saves the World (USA) (Beta Level 11-G 1994-06-21)

Unemulated

Mr. Bloopy - Saves the World (USA) (Beta Levels 000 1994-06-21 18:15)

You can use the arrow keys to navigate the levels, corruption can happen if you scroll erratically.

Mr. Bloopy - Saves the World (USA) (Beta 1995-02-16) Graphics Mr. Bloopy - Saves the World (USA) (Beta 1995-02-16) Graphics Mr. Bloopy - Saves the World (USA) (Beta 1995-02-16) Graphics

Mr. Bloopy - Saves the World (USA) (Beta Levels-B 1994-06-22 10:00AM)

Mr. Bloopy - Saves the World (USA) (Beta 1995-02-16) Graphics Mr. Bloopy - Saves the World (USA) (Beta 1995-02-16) Graphics

Credits

Production & Design: Gil Ilutowich

Co-Producer: Ilan Goldberg

Programmers: Yaron Ashkenazi Haim Hadar Stephen C. Biggs Nir Pedazur Ori Berger

Graphic Artists: Michael Gershanik Gennady Arkulis Gennady Pollack

Sound & Music: Amir Hacohen Ester Guttman

Special Thanks To: Eileen Hochberg Scott Austin

Cheats / RAM Offsets

7F005A:**: Y Coordinate
7F00F0:09: Unlimited Lives

Passwords

These are from the ending credits video by KungFuFurby.

Level 1 (Europe): Just start the game… Level 2 (City): Purple, Blue, Green, Purple Level 3 (China/Japan): Blue, Purple. Blue, Green Level 4 (Egypt): Red, Blue, Green, Green Level 5 (North/South Poles): Blue, Green, Red, Red

EP10 - SHVC-8PV5B Spec-Sheet
- - Matthew Callis

Here is the EP10 - SHVC-8PV5B Spec-Sheet, in PNG format, 300DPI. It’s useful for anyone who has a long dev board and isn’t exactly sure on what the jumpers do. Rather than testing it, just read this.